Black Box |
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Find the hidden balls in the box by bouncing laser beams off them. |
Bridges |
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Connect all the islands with a network of bridges. |
Cube |
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Pick up all the blue squares by rolling the cube over them. |
Dominosa |
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Tile the rectangle with a full set of dominoes. |
Fifteen |
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Slide the tiles around to arrange them into order. |
Filling |
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Mark every square with the area of its containing region. |
Flip |
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Flip groups of squares to light them all up at once. |
Flood |
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Turn the grid the same colour in as few flood fills as possible. |
Galaxies |
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Divide the grid into rotationally symmetric regions each centred on a dot. |
Guess |
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Guess the hidden combination of colours. |
Inertia |
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Collect all the gems without running into any of the mines. |
Keen |
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Complete the latin square in accordance with the arithmetic clues. |
Light Up |
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Place bulbs to light up all the squares. |
Loopy |
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Draw a single closed loop, given clues about number of adjacent edges. |
Magnets |
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Place magnets to satisfy the clues and avoid like poles touching. |
Map |
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Colour the map so that adjacent regions are never the same colour. |
Mines |
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Find all the mines without treading on any of them. |
Mosaic |
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Fill in the grid given clues about number of nearby black squares. |
Net |
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Rotate each tile to reassemble the network. |
Netslide |
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Slide a row at a time to reassemble the network. |
Palisade |
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Divide the grid into equal-sized areas in accordance with the clues. |
Pattern |
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Fill in the pattern in the grid, given only the lengths of runs of black squares. |
Pearl |
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Draw a single closed loop, given clues about corner and straight squares. |
Pegs |
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Jump pegs over each other to remove all but one. |
Range |
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Place black squares to limit the visible distance from each numbered cell. |
Rectangles |
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Divide the grid into rectangles with areas equal to the numbers. |
Same Game |
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Clear the grid by removing touching groups of the same colour squares. |
Signpost |
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Connect the squares into a path following the arrows. |
Singles |
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Black out the right set of duplicate numbers. |
Sixteen |
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Slide a row at a time to arrange the tiles into order. |
Slant |
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Draw a maze of slanting lines that matches the clues. |
Solo |
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Fill in the grid so that each row, column and square block contains one of every digit. |
Tents |
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Place a tent next to each tree. |
Towers |
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Complete the latin square of towers in accordance with the clues. |
Tracks |
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Fill in the railway track according to the clues. |
Twiddle |
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Rotate the tiles around themselves to arrange them into order. |
Undead |
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Place ghosts, vampires and zombies so that the right numbers of them can be seen in mirrors. |
Unequal |
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Complete the latin square in accordance with the > signs. |
Unruly |
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Fill in the black and white grid to avoid runs of three. |
Untangle |
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Reposition the points so that the lines do not cross. |